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الخميس، 29 ديسمبر 2016

Supreme King vs Marik Ishtar (YgoPro)

الثلاثاء، 27 ديسمبر 2016

Seto Kaiba vs Jack Atlas (YgoPro)

الاثنين، 26 ديسمبر 2016

Seto Kaiba vs Jack Atlas (YgoPro)

السبت، 24 ديسمبر 2016

تحميل فيلم Deepwater Horizon - 2016

الأربعاء، 21 ديسمبر 2016

Bakura vs Jesse Anderson (YgoPro)

Bakura vs Jesse Anderson (YgoPro)

الثلاثاء، 20 ديسمبر 2016

Aster Phoenix vs Joey Wheeler (YgoPro)

الأحد، 18 ديسمبر 2016

Yami Yugi vs Seto Kaiba (YgoPro)

الثلاثاء، 13 ديسمبر 2016

الجمعة، 9 ديسمبر 2016

How to download YuGiOh! Legacy of the Duelist PC

الاثنين، 14 نوفمبر 2016

الاثنين، 7 نوفمبر 2016

Get 500 satoshi every 5 minutes


طريقه الحصول على 500 ساتوشى فى 5 دقائق



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من خلال الرابط هتتدخل على الصفحه هتربطها بالمحفظه بتاعتك وهتشوف بنفسك كل 5 دقايق ليك 500 ساتوشى وتقدر تبعت للمحفظه 0.00005000 Bitcoin 

الخميس، 27 أكتوبر 2016

اربح 50 دولار عن طريق موقع الاستطلاعات YOUGOV شرح كامل



موقع YouGov هو مؤسسة رائدة في مجال الأبحاث والدراسات التسويقية على الإنترنت وقد انتشرت هده الشركة سريعا على النطاق العالمي بفضل ما تتيحه من نتائج دقيقة وعالية الجودة بفضل عملائها المنتشرين حول العالم وقد تأسست الشركة في سنة 2000 ببريطانيا وبعد دلك أصبح لشركة يوجوف مكاتب في كل من بريطانيا والولايات المتحدة الأمريكية وأوروبا وأيضا منطقة الشرق الأوسط.
فالشركة ببساطة تقدم لك استطلاعات تتعلق بالحياة اليومية الخاصة بك وهدا يساعدها على استخلاص نتائج لدراسات سواء سياسية أو إجتماعية أو تتعلق في بعض الأحيان بمنتوجات استهلاكية وطبعا هدا يبقى في سرية تامة.

الموقع يقوم بإعطاء عن كل إستطلاع 100 نقطة أو 200 نقطة أو 300 نقطة على حسب نوعية الإستطلاع أو في بعض الأحيان الدخول إلى سحوبات لربح إيباد أو هاتف ذكي ... الخ، وفي شرح اليوم سنتطرق لكيفية التسجيل في الموقع وايضا كيفية ربح 50 دولار كما هو موضح في العنوان.

التسجيل في موقع YouGov



الاستطلاعات ترسل عن طريق الإيميل ويجب تفقد الإيميل كل مرة لكي تتوصل بإستطلاع للإشارة فمدة الإستطلاع لا تتجاوز الدقيقتين، ويجب الإشارة أيضا إلى أن الإستطلاعات لن تكون بشكل يومي فقد تصل المدة لإستطلاع في الشهر على حسب حاجيات الموقع واستجابة الموقع لرغبته من خلال نوعية اجاباتك.

بعد اكمالك 5000 نقطة أي 50 دولار يمكنك طلب السحب الدي يتم عن طريق الويسترن يونيون المتوفرة في جميع بلدان العالم أو يمكنك التبرع بها لمنظمة الهلال الأحمر للأعمال الخيرية..



الاثنين، 19 سبتمبر 2016

How to fix one piece burning blood { black-screen }

الجمعة، 26 أغسطس 2016

Dragon Ball Xenoverse 100% Savegame

الأربعاء، 24 أغسطس 2016

السبت، 13 أغسطس 2016

How to download and Dragon Ball Z Budokai Tenkaichi 3

الخميس، 14 يوليو 2016

Download Yu-Gi-Oh! POC MOD The Darkside of Dimensins

الثلاثاء، 12 يوليو 2016

How to earn 1000$ in month



First you have to sign up in this website
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It's definitely possible to make money from Adfly. This is one of the best url shortening services that pays to share their links. There are other websites of the same kind. But Adfly is the most popular one.

Since you are asking if it is possible to make money with Adfly or not, my answer would be YES. But you must understand that it will take pretty long time to spread your links all over the internet so that you can get thousands of clicks everyday.

This is what makes this process a little difficult. But their business is legitimate and it's NOT definitely a scam. So you can definitely try Adfly.

Apart from the common method of earning with Adfly, there is a different way to use it to make money. It is by using Adfly advertising system which pretty powerful and can get you thousands of visitors to your ads in no time and it's cheap.

This is what makes a profitable choice to promote affiliate products. I have personally used it and made some money. Hopefully you can do the same too. To know how it's possible, you may read How to Make $100 Per Day Or More Money With Adfly?

Please understand that Adfly is not the only way to make money online. But if you only interested in Adfly, you should think out of the box.

It takes time to make good income here, but definitely not impossible.

الشرح الكامل لموقع adf.ly + طرق الربح 80 دولار يوميا



فكره الموقع


كل اللى عليك أنك تجيب روابط سواء لألعاب أو برامج أو كتب أو أى حاجه وتقوم بأختصارها من خلال 
هذا الموقع وتنشرها فى كل مكان قدر المستطاع وعندما يضغط أى شخص على الرابط تحسبلك زياره ومبلغ 
معين حسب بلد* هذا الشخص 
أذن الربح مقابل الزياره وانت لست بحاجه ليضغط الزائر على أعلانات داخل الموقع

كم ربحى لكل زياره


ده زى ما قلنا بيعتمد على البلد اللى الشخص منها

التسجيل بالموقع 
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نصيحتى ليك اعمل قناه يوتيوب للبرمجه حتى لو متعرفش حاجه فى البرمجه ونزل الكود طبعا البرمجه مليانه اكواد ابحث وهتلاقى مواقع كتير واعرض الكود فى فيديو وحط رابط تحميله على adf.ly

السبت، 2 يوليو 2016

Yu-Gi-Oh! GX - Episode 004 (Ygopro)

الاثنين، 27 يونيو 2016

DRAGON BALL SUPER BUDOKAI V2 Download

الخميس، 2 يونيو 2016

Yu-Gi-Oh! GX - Episode 001 (Ygopro)

الأربعاء، 25 مايو 2016

The Flash: What Will Happen In Season 3

الاثنين، 23 مايو 2016

How to download and install Call of Duty: Black Ops II



الاثنين، 16 مايو 2016

Five Real Life Lessons We Learned From Childhood Video Games

1) Resource Allocation
Video Game Example: Resident Evil
Resident Evil, especially the first three of the series, taught me that sometimes it's best to avoid a situation where it could cost you everything in order to reserve what little ammunition you have. I remember getting close to the end of Resident Evil 3: Nemesis with absolutely zero ammunition and already injured. As soon as I would try to run for it, I'd die. Being the derpy 12-year-old I was, I of course didn't have multiple save points so had to restart... the entire game. I learned quickly to only use what I desperately needed and to save the rest.
Being an, ahem, financially strapped college student, I use this same principle when it comes to money. If I only have a limited cash flow, I know to only use that money in times of urgent need and in order of importance. The priority, especially as an upperclassman, went a little something like: Beer, Coffee, Bills, School-related purchases, and lastly food.
Okay, so maybe that lesson wasn't quite as well-learned.
2) Problem Solving
Video Game Example: Lemmings
I vividly recall playing this game on my Sega Genesis and when those little guys with green hair would start falling into the pits I would yell at my television screen. "I put a bridge there! What's going on! Oh, it's not far enough." I learned quickly to notice the problem areas and, using the crude resources given to me, race to devise a strategy. Drop too far? Give them an umbrella! Can't dig? Blow one of the lemmings up!
Nowadays I don't have to worry about falling into any pits or getting stuck in a patch of dirt, but I do have the ability to notice problems and, using what is available to me, sort out a solution. If I only have ten minutes to get to class, but the building is on the opposite side of campus, what should I do? The answer, people, is RUN.
3) Persistence
Video Game Example: Lara Croft: Tomb Raider
Now, this may have been the first video game I ever played on the computer that wasn't in a two-dimensional world, so it may have been my fault that the controls were absolutely atrocious for the beginning gamer. Regardless, that stupid obstacle course on Lara's grounds kept me angry and bitter for a long time before I was able to complete it without error. You'd have to stand on the very last pixelated edge of a pillar to jump and dive and, hopefully, catch the edge of the next pillar.
Persistence is the key to learning any new skill. If I didn't learn this, I would not be writing this article. I probably would have quit after my first horrid attempt at writing. I wouldn't dare to keep at it and work towards bettering my grasp of the English language if I didn't learn that persistence was the key to improvement.
4) Responsibility
Video Game Example: The Sims
If I remember correctly, The Sims came out at roughly the same time that Tomagotchi and Neopets became fads. All three of these things were what I like to think of as Step 1 to Responsibility. Sure there were no real effects of being a lackluster overseer, but to this 12 year old the thought of seeing one of my virtual pets (and yes, I am calling my Sims my pets) die was a horrifying one. If I forgot to feed it, they died. If I forgot to clean up after them, they smelled. Perhaps it was all just a large social experiment to teach my generation that we all were lacking in the hygiene skills department? We are, after all, the last generation to play in dirt after the age of five.
If The Sims taught me anything, it's that I am not responsible enough for a real living object to depend on me. I killed so many of my Sims due to negligence that I'm sure I'm on a Most Wanted poster in SimCity's Police Department.
5) The Importance of Thinking Outside of the Box and 5a.) The Importance of Typing Quickly
Video Game Example: King's Quest
Oh, King's Quest. In my mind, it is probably the most random mashup of folklore, pop culture, and random puzzles that ever graced the PC Gaming world. Where else could you be on a screen with a gingerbread house and witch, then suddenly get swooped up by a giant condor? Nothing beats spending a lot of time in the screens "LOOK"ing at something in the hopes that it would be useful later on. You needed a pretty good imagination in order to even think to climb that giant oak tree or to climb down the well in the bucket.

samsung galaxy s7 review

The Galaxy S6 was Samsung's response to growing criticism that the design of its high-end models just didn't live up to their price tag and market position. Okay then, a dual-glass sandwich with aluminum all around is premium enough, but you had to live without the storage expansion, replaceable battery and protection against the elements that were all available in the Galaxy S5.
The Galaxy S7 marks the return of the microSD slot and water-proofing, and while the battery is still sealed (which doesn't seem likely to change going forward), Samsung has been a lot more generous with the capacity for this generation.
Galaxy flagships have always led the way when it comes to imaging, their cameras always being among the top performers in the market. This time around, Samsung went backwards to play a different game of numbers: fewer but larger pixels, all 12 million of them capable of phase detection. Lightning-fast autofocus is the promise, and we've already seen the S7 deliver on it.
AMOLED has long since shaken off the stigma of being all punch and no precision, to actually bring the best of both worlds. The Always On displays are all the rage this season, and being able to light up individual pixels has always made this specific technology inherently suited for the job. "Why so late?" is probably the question to be answered.

Samsung Galaxy S7 key features

  • Premium dual-glass design, aluminum frame
  • 5.1" Super AMOLED display, QHD (1,440 x 2,560) resolution, ~577ppi, Corning Gorilla Glass 4
  • Exynos 8890 chipset: quad-core 2.6 GHz Mongoose + quad-core 1.6 GHz Cortex-A53, Mali-T880 MP12 GPU (our review unit)
  • Snapdragon 820 chipset: dual-core 2.15 GHz Kryo & dual-core 1.6 GHz Kryo, Adreno 530 GPU
  • 4GB of RAM; 32GB/64GB of built-in storage, microSD up to 200GB
  • Android 6.0.1 Marshmallow with TouchWiz and Samsung Pay
  • 12MP camera, f/1.7 aperture, 1,4micron pixel size, phase-detection diodes at every pixel in the sensor, 4K video recording, LED flash, optical image stabilization
  • 5MP front-facing camera, f/1.7 aperture, QHD video, HDR
  • Active noise cancellation via dedicated mic
  • Fingerprint scanner
  • LTE Cat.9, Wi-Fi a/b/g/n/ac, GPS/GLONASS/Beidou, NFC, IR port, Bluetooth 4.2, ANT+
  • 3,000mAh battery, fast wired and wireless charging (Qi/PMA)

Main disadvantages

  • No FM radio
  • No IR blaster
  • No stereo speakers
The FM radio is perhaps gone for good, the assumption apparently being that the jury has ruled in favor of streaming over the internet. The IR blaster is another feature due for retirement - the S6 had it, then the Note5 didn't, and now with the S7 the trend is clear.

الأحد، 15 مايو 2016

Did Wally West and Jesse get their Speed Powers

السبت، 14 مايو 2016

Illustrator Tutorial | 3D Logo Design



الخميس، 12 مايو 2016

الأربعاء، 11 مايو 2016

The Flash: The Man in the Iron Mask Revealed

الثلاثاء، 10 مايو 2016

الأحد، 8 مايو 2016

How to Save Adobe Illustrator CC File as JPEG

السبت، 30 أبريل 2016

الجمعة، 29 أبريل 2016

The Flash 2x19 Zoom Kills Killer Frost & Saves Caitlin

الأحد، 24 أبريل 2016

Star Wars: Battlefront 2 Campaign Walkthrough Part 1

السبت، 23 أبريل 2016

الخميس، 21 أبريل 2016

How to download and install Hard west


الثلاثاء، 19 أبريل 2016

Why You Should Let Your Children Play 3D Games Online

New digital technologies have simply revolutionized the world of gaming. These days you can even play 3D games online. In most cases, you will not even need any special graphic cards to enjoy the gaming experience.
The graphics of 3D games are crystal clear, where the characters, cars, buildings, and other objects look almost lifelike. They come with better picture resolutions, and easy user interfaces. You will be able to follow the simple instructions, and understand the game in a matter of minutes.
Parents on the other hand, are usually apprehensive about their children spending long hours on gaming online. They fear that extensive exposure to digital games, could impact their social behaviors and psychology in negative ways.
Instead of completely restricting your children from playing 3D games online, what parents can do is fix a proper timetable for them to enjoy the games. Stopping them from playing completely might not be a good idea, because there are many benefits of gaming that you might want to know about.
Improvement of cognitive skills:
While playing the games on computers, you will need to have fast moving fingers and eyes. With time, you will see a significant improvement in your hand and eye coordination.
In most of the games, you will have to remember a lot of things in order to make the decisions that can help you in completing the missions. Such skills will help you in improving your reasoning and memory power. They are the very skills that can help your kids in learning mathematics, engineering, science, and technology.
Gamers are comparatively more relaxed:
Most of the games will get you on the edge of your seats, but over a period of time, you will learn to handle the stress in a much matured way. You will be more relaxed when facing even the toughest situations in the game. This attitude can help your child in various aspects of life as well. It will have them in staying cool and composed, while making sound decisions.
Doubles your enthusiasm:
Contrary to the popular belief that gaming makes you physically and intellectually lazy, it actually works the other way around. Studies have shown that kids who indulge in gaming are never short of enthusiasm and energy. Moreover, it makes them better strategists and problem solvers.
Makes them the go-getters:
Some of the missions in the online games are really tough, and sometimes it may more than 10 to 20 attempts before cracking them. The gamer will have to be fully determined, because the frustration of losing so many times, can make you want to quit. Good gamers are normally the most determined people, and they never rest kill they achieve their goals.

الاثنين، 18 أبريل 2016

Yu-Gi-Oh! World Championship Tournament Jaden Yuki vs Marik


الأحد، 17 أبريل 2016

Yu-Gi-Oh! World Championship Tournament Yugi vs Supereme King


السبت، 16 أبريل 2016

Yu-Gi-Oh! ARC-V Tag Force Special World Championship

i started this championship and the luck choose them
i am making the duels between them to see who win 1st
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good guess big prize

Get More Subscribers for Your YouTube Gaming Channel

A YouTube channel without subs is a show without an audience and it can quickly become disparaging uploading videos and getting no fans. In order to get more subscribers you've got to put yourself in their place. A subscriber is someone who enjoys your content so much they want to be informed every time your channel is updated with new content. That's a big compliment to give someone, so it's understandable that not everyone who views your videos is going to jump on the subscriber bandwagon. That being said, there are some things you can do to improve your turnover and start increasing your subscribers.
More Content
You guessed it; the easiest way to attract more subscribers is by consistently adding more content to your channel on a regular basis. The more you have out there in the sea of YouTube videos, the more likely someone is to run across one of them and find your channel.
You will also want to set a schedule for when you release your videos. If people see you are adding new content on a regularly scheduled basis, they are much more likely to subscribe then if they see you haven't added anything in a while and when you did it was sporadic.
Interact with Viewers
Nothing builds a sense of community better then a content creator who responds and speaks with their audience. If someone comments on your video be sure to thank him or her. If a conversation breaks out in the comment section relating to what was posted, chime in and give your two cents. Even if the comments are less than friendly, thanks them for giving it a watch and ask for some constructive criticism (except if they're trolling of course). Try ending your video with a call to the viewers asking their thoughts on something or even an idea for your next video. Getting your viewers involved will go a long way in building a relationship with them that will keep them around for a long time and spread the good word of mount about you.
Reach Out
Take a moment to research similar channels to yours that are already successful. Once you've found a few, compose a friendly message explaining a little about your channel and what you do. You may then want to suggest exchanging places on each other's featured lists. Doing this will show a link to their channel from your channel and vice versa. Now this is a big choice for another YouTuber to make, and you may want to wait until you have a decent video library built up before you go around asking people. If they see you are committed and pumping out content regularly, they will most likely accept your invitation and your channel will gain that much exposure.
Another huge benefit of exchanging featured spots with someone in your same field is that you will be displaying yourself right to your targeted audience. If you were to create a let's play channel for Dead Space and exchanged featured spots with a well known YouTube knitter, chances are not many of their viewers would want to check your channel out.
Asking for Subs
The line between asking genuinely for people to sub to your channel and coming off as begging for them to is a fine one. There are a couple different ways for asking viewers to sub, all of which should be placed at the end of your video. Starting off with a plea to subscribe to your channel is a terrible way to start off a video that is supposed to be entertaining/informative. Try to live by the golden rule of the Internet, never ask people for something unless you have given them something of value first (your video in this case).

How to download and install Samurai Warriors 4

الجمعة، 15 أبريل 2016

Final Fantasy IX

When SquareSoft (before they were Square Enix) had just finished Final Fantasy VIII it was the long running RPG franchise. A large marketing campaign was launched as IXX and XI were all revealed to the public at the same time with a core promise to give fans three vastly different experiences: one as an intentional throwback to the roots of the series, one as a natural evolution of the JRPG, and one as the first massively multiplayer onlineFinal Fantasy experience.
1999, and it was now time to plan the next three games in
Final Fantasy IX, directed by Ito – who previously had directed Final Fantasy VI – was released on the PlayStation in July 7, 2000, just over 15 years ago. And for those 15 years, the game never saw any re-release, outside of its re-release as a PS One Classics title to the PlayStation Store in 2010. And now, in 2016, it will also come to Android, iOS and Steam. This is huge news.
Final Fantasy IX has largely been missed by many fans in the series. That’s a sad thing for the game which has the greatest critical reception in the series, the highest rating of 94/100 on Metacritic. As the last single digit installment, Final Fantasy IXwas released as a throwback to the games of old and feeling that fans would get tired of futuristic settings after three in a row (Final Fantasy VIIVIII and The Spirits Within), Final Fantasy IX gave us an epic medieval setting as Square really showed off their world building and put us in control of iconic characters such as Zidane TribalVivi Ornitier and Garnet Til Alexandros XVII.
This port is a huge deal and the game is an absolute must for everyone. Here are just a few of the reasons to be excited for this port:

If you haven’t played it already, now is the perfect time

As a throwback game, Final Fantasy IX combines everything that everyone loves about the series and takes it to what many consider to be perfection. This is a game with incredible lore and world building better than anything that had been seen in the franchise before, gave us an amazing cast of characters that gel so well together and are so likeable, coupled with what is one of composer Uematsu’s finest soundtracks in the series. A series filled to the brim with fine soundtracks, so good that it won a place in the Classic FM Hall of Fame. The gameplay is also solid, with a character growth system that lies somewhere in between Final Fantasy IV and VI, and the classic Active Time Battle pseudo-turn based system as good as it’s always been.
Finally, as for the “game boosts” they refer to, these will likely be ones that max stats, similar to those seen in the port on PS4 that make the game a breeze for anyone who doesn’t want to bother spending hours maxing all their 9999 damage abilities to defeat Ozma – the game’s superboss that is much harder than the final boss – and just wants to experience the epic story, soundtrack and setting this game has to offer.

The port graphics are gorgeous

For a PSOne game, IX’s graphics were always gorgeous. Released at the very end of the PlayStation’s life, with a beautiful art style and amazing FMV cut scenes, IXalways looked great, but with this port, it’s been announced to have HD resolution, and as we can see from the trailer it looks much better. Gone are the jagged edges of old, since we’re no longer restricted by the PlayStation hardware. Our smartphones, tablets and desktop computers can render all of the models just like how they were made with a much higher resolution than they could be rendered in before. Not only is the gameplay footage improved, the pre-rendered FMVs are given much better visuals with a higher resolution. A game that looked amazing for its time may now look amazing today.

How to Start a Board Gaming Group?

I love board games, and if you are reading this, I'll bet you do too. And if you are anything like me, you are the most enthusiastic board gamer in your circle of friends. In fact, I would say that most of my friends merely play games as a social distraction. I on the other hand specifically seek out the opportunity to experience new rulesets, mechanisms, and themes. So it can be frustrating when my friends' enthusiasm about games doesn't match mine.
Luckily, there are tons of people just outside of my social circle who DO love board games as much as I do. So I scratch my gaming itch by frequenting a meetup of these enthusiastic board gamers. In this article, I'll share my observations about what has worked well, and what problems I've run into, so that you too can find people as psyched to play that latest deck builder as you are. I live in a small town, so all of these tips should apply to you too, no matter where you live.
1) Don't force it: My first attempt at starting a board gaming group was at my office. I work at a software company, so generally speaking, my co-workers are of the right geeky caliber to enjoy board games. At first this was great, but overtime I felt like a rancher corralling cattle to slaughter. This was basically a case of players who were mildly interested in games, but didn't have the intrinsic motivation to be on time to play them.
After a while I gave up, because I realized that it simply wasn't worth the exhaustion. If you find yourself having to constantly nag people to come play games, stop it now! All that does is annoy your friends, and wear you out. I promise you, there ARE people who want to play board games as much as you do, so the key is to simply find them.
2) Find the enthusiastic gamers: Before you spend the time it takes to build a gaming group from scratch, you should start by seeing if a suitable group already exists. Besides saving you work, this also has the added benefit of not fragmenting your gaming community. There are several places you should check to see if an established group exists.
Meetup.com is a place that helps people with similar interests get together and do what they love. This is probably the first place you should check.
Boardgamegeek.com is a community site FULL of enthusiastic gamers. The problem is that they are spread out all over the world. It is hit or miss, but dropping a forum post on this site asking about gaming groups in your area may turn up some good results.
3) Go it alone: If you didn't have any luck finding an existing group, you'll have to start your own. It is worth it to shell out the money it costs to join Meetup.com as an organizer and post the group there. Then you'll want to promote the group on Boardgamegeek.com, and in any other local online publications. I think you'll be pleasantly surprised at the number of gamers who are waiting for just such a group to exist in their community, but don't know where to start.
As for venue, your home will do just fine, but it may be preferably to find a non-threatening public venue. My group worked out a deal with a local coffee shop that had a meeting space. Our players commit to always buy at least something small from the shop. In return, if no paying customers have the meeting space booked, our group can use it, free of charge. It wouldn't hurt to ask some of your local businesses if they would be open to a similar arrangement.

الخميس، 14 أبريل 2016

Son of Rome Review

One look at Ryse: Son of Rome; you'll know that Next Gen has arrived. The detail, the scale and the overall visual treat that it throws at you, like a kid with an open mouth at the machine spewing candy! Except, that it's not throwing candy at you, but bitter pills that are candy coated.
Yeah, that's how Ryse feels. The visuals get you sucked in, but the game-play makes you want to get out. What initially seems like an impressive system based on precision and timing (Infinity Blade anyone?), coupled with nice visual cues and stunning slow-motion animations, soon descends into a mind-numbing button watch and mash exercise. Within the hour you will realize that combat training is just this much. Nothing more, nothing less. Sure, you have tons of other things, like block, parry etc. but that doesn't count now does it?
What I did love about the game though was the gruesome stabs and bloody dismemberments that are in-your-face, thanks to the quick-time finishing; it just screams of brutality. BUT it does get repetitive super fast! Also the fact that the executions don't actually take any skill to pull off; you can quite literally set your controller down and the animation will play out the same way. Fast button presses earn bigger experience point rewards, but the animation does not change! Given that there's only maybe five or six enemy types throughout Ryse, the many combat scenarios quickly become reruns of the same tactics - dodge, shield bash, swipe with the sword, repeat, execution, over and over and over. It sorely reminds me of that gladiator mini game in Sports Champions... in hindsight, that was probably more fun!
Ryse: Son of Rome's next-gen qualities are jaw dropping! One look, and you know that Crytek's latest CryEngine iteration has made some huge steps in the right direction. Coming to faces and human bodies, I think the developers have really pushed the standard to new levels. But again, all this visuals is torn down by the game-play and to make it more frustrating, the characters look almost the same, and there are just 4-5 types of them; which again gets repetitive very fast! It reminds me of Double Dragon, where you'd be fighting 2 Abobos, dressed exactly alike.
Coming to multiplayer and on-line, there is a co-op mode, but it's a serious let down as, it has everything the single player has and adds gold, looting and a slow and sluggish upgrade system. What's sad in co-op is that you will watch you're partner suddenly just idling, but he/she will actually be in the midst of an execution! There's tons of armor and weapons you can get, but if you can bear going through the repetitive hell, you may find it does add a little bit of longevity to the game. Not for me it didn't though. At this point, I had already given up on the game.

Grand Theft Auto V

Console gaming has become a large industry with a cult following over the past decade. Gaming can be used as a form of escape from reality. The rating system for these games can range anywhere from E for everyone to M for mature audiences only. The focus of this article is to showcase the entertainment value an M-rated game, such as Grand Theft Auto (GTA), can give to a user.
This installment branches off from the original concept of the GTA franchise. No longer is the game about stealing cars, but the game has evolved into a mockery of the real world. Grand Theft Auto brings to the table of video gaming a twisted version of reality. Grand Theft Auto Five is the latest iteration in the GTA lineup. The GTA Five universe is known as Los Santos, loosely based off of Los Angeles and its immediate area. The game is one gigantic satire of human life as we know it. There is an array of silly celebrities, perverted life situations, a stock exchange known as the BAWSAQ, a corrupt government, a popular social media website called Life Invader, and many more satirical events that can be juxtaposed to normal reality.
The majority of modern human society condones violence as an evil. There are laws in place to punish those who commit harm unto others. However, the laws of the GTA universe are somewhat perverse. The game offers the user the chance to commit many high crimes against the virtual society. The player can casually stroll down the street and commit murder, theft, assault, and numerous other crimes against an unsuspecting non-playable character. Furthermore, the player is given weapons as basic as a knife and baseball bat, from pistols to mini-guns, and C-4 explosives to rocket launchers to conduct mayhem and destruction across Los Santos. While there is a police and military presence in the game, they are not intellectually powerful enough to overcome the use puts themselves into a corner. Whenever the player is caught by the long arm of the law, a simple bribe lets them off the hook and frees them to continue their reign of terror or to go on casually with their day in the game.
At the end of the day, the game must be taken with a grain of salt. This game is meant for entertainment purposes only and should be played by more mature individuals. The developers of GTA, Rockstar, meant for this game to be viewed as an extreme satire of what our society is today. The game provides a release for our inner, more sadistic, thought processes.

Yu-Gi-Oh! ARC-V Tag Force Special - Supereme King vs Zane


الأربعاء، 13 أبريل 2016

Yu-Gi-Oh! ARC-V Tag Force Special - Jaden vs Atticus Rhodes





Far Cry 4 Walkthrough

As a fan of Far Cry, you know that the most recent version of the game has new features that will make playing a lot more fun. To jump in and get better scores, it helps to make use of this basic Far Cry 4 walk through so that you can continue to enjoy everything about it.
As an overview, know that all the quests that are part of Far Cry 4 are basically the same as they are. They still include diffusing bombs, hunting animals, completing assassinations, hunting for supplies, choosing Golden Paths, going through propaganda centers, and the Pagan's wrath. Kyrat is a much more complex place in which to get around in this version of the game, so as a quick tip you will want to grab the radio towers first and get yourself a tiny helicopter, too. This will help you get around a lot easier.
The main protagonist of the game is still Ajay Ghale. He is continuing to look for a great spot to spread his mother's ashes. Her dying wish was for them to be spread somewhere in Kyrat, and as in the other Far Crys, Ajay becomes involved in the civil war and winds up being the successor to Pagan Min as the King of Kyrat. This Far Cry 4 Walk through will now cover the missions and side quests.
You will want to choose your Golden Path. You can decide on Sabal or Amita's paths. Try both to see how they both end up for you. The quests are found at the Side Quests scattered on the map.
These include all the quests outlined above,
As you complete various missions be aware that one way to keep the protagonist strong in the game is by making sure he has all the gear he can get. A great way to do this is to hunt animals as soon as you get your tiny helicopter. This way, you can cloth him properly so he can comfortably complete the Shangri-La Missions, the Yogi Missions, the Longinus Missions and the Reggie Missions.
For the Shangri La, be sure to set the bells free while getting rid of the demons. Longinus will tell players what is right and what is wrong and will lend a helpful hand to you if you run a few errands for him first. Enjoy the game and make it a successful quest for Ajay's sake!

الثلاثاء، 12 أبريل 2016

Yu-Gi-Oh! ARC-V Tag Force Special - Kaiba vs Chazz


Dark Souls 3 review

When Dark Souls emerged, so brooding and so strange, in 2011, it had that most treasured
of all video game attributes: novelty. Dark fantasy action games are a staple of a medium that rarely ventures from the agreed confines of genre. But only players of Hidetaka Miyazaki’s little-known game, Demon’s Souls, were familiar with the director’s talent for arranging castles, knights, swords and dragons in such a beguiling manner.
As a child, Miyazaki would borrow western fantasy books from the library, then, unable to read them, would imagine stories to accompany the illustrations. Through his games he has revealed an understanding of the power of enigma. Where most designers gingerly lead the player while explaining every rule and backstory nugget in wearying detail, Miyazaki constantly withholds information, thereby provoking a much keener interest – which is then compounded by the fact that every enemy encounter is a life or death battle.
The novelty is gone in this, the third and final Dark Souls game. Most players are familiar with the titles and have either succumbed to their mesmerising rhythms or skulked away. Where once Dark Souls felt furtive and refreshing, an antidote to the mainstream parade of minutely tinkered video game sequels, now it is part of the same cycle. And yet, the cyclical nature of life, death and rebirth is the foundational theme of this series; your character revives after death, and may return to the point of his or her demise to collect what was dropped. In this way, revisiting this realm does not weary or undermine what came before. Rather, it completes the circle. And it does so with arguably Miyazaki and his Shinjuku-based team’s greatest flourish yet.
In the first Dark Souls, Lordran was a place buffered and ruined by time as much as by violence. At once ethereal and vividly tangible, with its rain-slicked cobblestones, and moss-covered pillars, its history was partially obscured by nature’s reclaiming work. As such, you had to unpick the story of the place like an archaeologist digging at ruins, or by reading the abstruse descriptions on items plundered from crisp-dry corpses, or rust-stuck chests. In Dark Souls 3, the setting is Lothric, though we do return to certain areas of Lordran which have been further disrupted by decay. You meet old friends, enemies and acquaintances, but each has been changed in mysterious ways; you visit places that seem familiar but for a few new architectural arrangements, as if encountered in a recurring yet warping dream.
Firelink Shrine is one such place. Once positioned on a cliff surrounded by crumbling pillars, it was a dear place of refuge in the first game, a spiritual centre where the elemental warmth of its health-restoring firelight could be enjoyed without fear of attack. In Dark Souls 3, Firelink Shrine performs the same function, but here it’s found in a grand, throne-room like structure, with stratospheric ceilings and a warren of tunnels and stairwells. You may heal your character, level up their abilities, meet with a benevolent blacksmith who can fortify your weapons, and trade with other various salespeople. In this location, the weird and colourful characters whom you meet in your travels congregate, with their freakish sniffles, bent backs, and glinting masks. Firelink becomes, as one character puts it late in the game, a “cesspool of doddering old-folk and degenerates.” It’s an unfair judgement. Besides, you must take every friend you can get in a place like this.
There have been several concessions to the series’ renowned difficulty, which has surely caused injury to many a controller, smushed into the carpet while the refrain ‘You Died’ drips onto the screen. There is, for example, a more generous spattering of bonfires throughout the world, those life-giving warp points which offer you shortcuts into the mystery as, scene by scene, you clear the fog of war. Those glittering bugs which carry essential crafting material on their backs no longer vanish after a few seconds, meaning you’ll only need to chase them into a corner to catch and harvest them. Years of muscle memory build-up will enable veterans of the series to blitz through many of its boss fights, those spectacular encounters that demand players first observe and learn the enemy’s patterns before launching their own assaults. In some areas foes of different stripes will even turn on one another (a particularly memorable battle uses this idea to disorientating effect), further easing the sense that you are the only opposing force in this opposing world.
As in Miyazaki’s gothic horror masterpiece, Bloodborne, every weapon now has a special ability, making the acquisition of new items a constant delight. While the second game in the series (the only one not to have been directed by Miyazaki) is seen by the majority as a less cohesive piece of work, with forgettable boss designs and a far less elegant and delightful layout, many argue that, in terms of its moment to moment play, it’s the better game. Most of its improvements to the original’s interactions (the ability to roll in multiple directions; the ability to teleport between bonfires from the beginning of the game; the option to equip multiple rings; the increased flexibility of character builds and so on) carry across. Dark Souls 3, meanwhile, rediscovers the weight and lore of the debut, thereby combining the best of its two predecessors. It may not have the novelty of the first Dark Souls, but it is, by most measures, the more pristine and rounded work.